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Pokemon Type Effectiveness

The type of the move being used, not the attacker's own type.

Damage multiplier —
Effectiveness
—
Defending typing
—
Attack types it is weak to
—
Attack types it resists
—
Attack types it is immune to
—

Type effectiveness is the attack type's factor against each defending type, multiplied together. Each factor is 0, ½, 1 or 2. A Fire move against Ferrothorn (Grass/Steel) hits 2 × 2 = 4×. An Electric move against Swampert (Water/Ground) does 2 × 0 = 0×, because Ground's immunity wipes out the Water weakness.

About this tool

Dual-type matchups are where most battle mistakes happen: two weaknesses stack into a 4× hit, and one immunity cancels everything else. This calculator uses the 18-type chart in force from Pokemon X and Y (Generation VI, when Fairy arrived) through the current games. Choose the move's type and the defender's first and optional second type to get the multiplier, its in-game wording and the working. Below the result, a table runs all 18 attack types against the same defender, so you can read its weaknesses, resistances and immunities in one place. It covers the type chart only. Abilities such as Levitate or Flash Fire, Tera types, held items, weather and same-type attack bonus are not applied, and older generations used slightly different charts, for example Steel resisting Ghost and Dark before Generation VI.

How to use it

  1. Pick the move type

    Choose the type of the move being used. A Normal-type Pokemon using Thunderbolt attacks with Electric.

  2. Set the defender's types

    Choose the defender's first type, then its second type, or None for a single-type Pokemon.

  3. Read the multiplier

    The headline shows 0×, ¼×, ½×, 1×, 2× or 4×, with the factor for each defending type shown in the working.

  4. Scan the defender table

    The table lists every attack type against this defender, with counts of its weaknesses, resistances and immunities above it.

Examples

Fire move vs Ferrothorn (Grass/Steel)

Attacking move type
Fire
Defender's first type
Grass
Defender's second type
Steel

Result Damage multiplier: 4×
Effectiveness: Doubly super effective
Defending typing: Grass/Steel
Attack types it is weak to: 2
Attack types it resists: 9
Attack types it is immune to: 1

  1. Fire vs Grass = 2×
  2. Fire vs Steel = 2×
  3. Combined = 2× × 2× = 4×

Both of Ferrothorn's types are weak to Fire, so the two 2× factors multiply into a 4× hit.

Electric move vs Swampert (Water/Ground)

Attacking move type
Electric
Defender's first type
Water
Defender's second type
Ground

Result Damage multiplier: 0×
Effectiveness: No effect (immune)
Defending typing: Water/Ground
Attack types it is weak to: 1
Attack types it resists: 4
Attack types it is immune to: 1

  1. Electric vs Water = 2×
  2. Electric vs Ground = 0×
  3. Combined = 2× × 0× = 0×

Water alone would take double damage, but the Ground type's immunity zeroes the product.

Ice move vs Garchomp (Dragon/Ground)

Attacking move type
Ice
Defender's first type
Dragon
Defender's second type
Ground

Result Damage multiplier: 4×
Effectiveness: Doubly super effective
Defending typing: Dragon/Ground
Attack types it is weak to: 3
Attack types it resists: 3
Attack types it is immune to: 1

  1. Ice vs Dragon = 2×
  2. Ice vs Ground = 2×
  3. Combined = 2× × 2× = 4×

The famous 4× Ice weakness; the table also lists Dragon and Fairy as its other two weaknesses.

How it is calculated

Multiplier = F(attack, type 1) × F(attack, type 2)

F
Chart factor of the attacking type against one defending type: 0, 0.5, 1 or 2
type 2
Second defending type; a single-type defender uses a factor of 1

Each pair of attacking and defending types has one factor on the Generation VI+ chart. For a dual-type defender the two factors multiply, giving the possible results 0, 0.25, 0.5, 1, 2 and 4. Any 0 makes the product 0, so an immunity always wins. The multiplier then scales the base damage formula alongside STAB, critical hits and random variation, which this tool leaves out.

When not to use it

  • Games from Generations I to V use older charts with different Steel, Ghost and Dark matchups.
  • Matchups changed by abilities like Levitate, Wonder Guard or Thick Fat need manual adjustment.
  • Terastallized Pokemon defend with their Tera type, not their original typing.

Common mistakes

  • Using the attacking Pokemon's type instead of the move's type.
  • Adding two weaknesses to get 3× instead of multiplying them to 4×.
  • Forgetting that one immunity makes the whole matchup 0×.
  • Confusing type effectiveness with the 1.5× same-type attack bonus.

Frequently asked questions

Why is a 4× weakness possible?

Dual-type Pokemon apply both type factors and the game multiplies them. If both types are weak to the move, 2 × 2 gives 4×. Garchomp, a Dragon/Ground type, takes 4× from Ice because both Dragon and Ground are weak to Ice.

What happens when one type is weak and the other resists?

The factors cancel: 2 × ½ = 1×, so the move does normal damage. Water against Mega Charizard X, a Fire/Dragon type, is an example: Fire's weakness and Dragon's resistance net out to neutral.

Which generation's chart does this use?

The 18-type chart introduced in Generation VI with Fairy, which is unchanged through Scarlet and Violet. Earlier games differ: before Generation VI, Steel resisted Ghost and Dark, and Generation I had Ghost failing to hit Psychic.

Does an immunity really cancel a double weakness?

Yes. Any factor of 0 makes the product 0. Ground is immune to Electric, so even a Water/Ground or Flying/Ground pairing takes no damage from Electric moves, regardless of the other type's weakness.

Is same-type attack bonus included?

No. STAB is a separate 1.5× bonus (2× with the Adaptability ability) for using a move that matches the attacker's own type. Multiply it on top of the type multiplier shown here if it applies.

How do the in-game messages map to multipliers?

2× and 4× show as super effective, ½× and ¼× as not very effective, and 0× as having no effect. A neutral 1× hit shows no message. The Effectiveness line uses the same wording, with doubly super effective and doubly resisted for the 4× and ¼× cases.

Cite this tool

Using this tool in an assignment, article or report? Copy a citation, or a link for your website.

APA

Tools Directory Editorial Team. (2026, October 26). Pokemon Type Effectiveness. Tools Directory. Retrieved October 26, 2026, from https://tools.milunir.com/gaming/pokemon-tools/pokemon-type-effectiveness/

MLA

Tools Directory Editorial Team. “Pokemon Type Effectiveness.” Tools Directory, 26 Oct. 2026, https://tools.milunir.com/gaming/pokemon-tools/pokemon-type-effectiveness/. Accessed 26 Oct. 2026.

Chicago

Tools Directory Editorial Team. “Pokemon Type Effectiveness.” Tools Directory. Last modified October 26, 2026. Accessed October 26, 2026. https://tools.milunir.com/gaming/pokemon-tools/pokemon-type-effectiveness/.

Link<a href="https://tools.milunir.com/gaming/pokemon-tools/pokemon-type-effectiveness/">Pokemon Type Effectiveness – Tools Directory</a>