Pokemon Hidden Power Calculator
Find the Hidden Power type and base power from a Pokémon's six IVs, using the Gen III formula, with Gen VI's fixed 60 power as an option.
20 tools
Find the Hidden Power type and base power from a Pokémon's six IVs, using the Gen III formula, with Gen VI's fixed 60 power as an option.
Work out a Pokemon's final HP or other stat from base stat, IVs, EVs, level and nature, and see how many EVs are wasted on a breakpoint.
Pick a move type and a defender's one or two types to see the damage multiplier, from 0× to 4×, plus the defender's full weakness and resistance table.
Work out a Pokemon's real HP, Attack, Defense or Speed from base stat, IVs, EVs, level and nature using the Generation III+ stat formula.
Work out which individual values (0–31) fit a Pokémon stat from its base stat, level, EVs and nature, using the Generation III onward stat formula.
Count the skill points a character earns between two levels, add quest or item bonuses, subtract what is spent and see how many points are left to assign.
Work out how many attribute points an RPG character has at a target level from points per level, starting points and quest bonuses, minus what is spent.
Price six D&D 5e ability scores against a 27-point buy budget and read each modifier, from -5 at a score of 1 to +10 at 30.
Plan RPG attribute points: set levels, points per level and quest bonuses, assign Strength, Dexterity and more, and see how many points remain unspent.
Find your Cookie Clicker prestige level from cookies baked all time, the chips you gain by ascending now, and how far the next level is.
Work out expected DPS from damage per hit, attack speed or attack time, hits per attack, crit chance and crit multiplier, with the crit share charted.
Turn a health pool plus armor, magic resist or a flat reduction percentage into effective HP: 1,000 HP with 100 armor works out to 2,000 EHP.
Work out expected damage per second from hit damage, attack speed, crit chance and crit multiplier, plus average hit, crit share and time to kill.
Turn hits and attempts into a hit rate, then see the chance of landing at least one, or every one, of your next attacks under a binomial model.
Find the chance of landing at least one crit over any number of attacks, the expected crit count, and the average damage multiplier crits add per hit.
Convert coins, gems, Robux or V-Bucks to real money and back from any store bundle price, with the cost per unit and per 100 units shown.
Work out the XP between your level and a target level on the Minecraft Java curve or a custom linear curve, plus the kills or quests needed.
Work out the XP between any two levels on the RuneScape skill table, Minecraft player levels or your own linear curve, plus how many actions it takes.
Turn total gold and match time (minutes and seconds) into gold per minute, gold per hour and the extra minutes needed to reach a gold goal.
Find the experience needed between any two levels on the OSRS or Minecraft XP curve, or your own power curve, plus how many kills or actions it takes.